English is not my native language, so don’t expect much from it. :D
A few random points about the game:
I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.
Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.
You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer! secret == myhash(secret_part1) + reverse(secret_part2) (it’s just an example)
When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).
The art style is so nice! No, it’s amazing!
The audio is good too. It fits the game pretty well.
There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.
For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.
The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.
The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)
The ability to shoot from the wall is, of course, another feature of this game. :D
You could probably get away with the player going though the walls. :D
I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.
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nice👍
This game was submitted “30 minutes before the deadline”. Nothing could go wrong. Right?
I got excited when I read the description about the need to browse the source code to find the answer. :) So I did!
I recorded myself playing the game: https://youtu.be/_xUgMaFjIxY
English is not my native language, so don’t expect much from it. :D
A few random points about the game:
I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.
Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.
You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer!
secret == myhash(secret_part1) + reverse(secret_part2)
(it’s just an example)When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).
The art style is so nice! No, it’s amazing!
The audio is good too. It fits the game pretty well.
There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.
For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.
The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.
The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)
The ability to shoot from the wall is, of course, another feature of this game. :D
You could probably get away with the player going though the walls. :D
I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.
You really went into details here, really great notes! Thank you for the feedback! :D I just watched your gameplay video, it was fun!
Love the idea and the art style! Good job!
Thank you!